
/* @font-face lives in templeRun.html <head> (GameTitle = HYBaManTi CJK + LuckiestGuy latin;
   GameBody = SmileySans CJK + Fredoka latin — police stack, self-contained shared-fonts/). */
* { margin:0; padding:0; box-sizing:border-box; -webkit-tap-highlight-color:transparent; }
html,body { width:100%; height:100%; overflow:hidden; background:#0a1420; font-family:'GameBody',sans-serif; touch-action:none; user-select:none; }
#app { position:fixed; inset:0; }
/* PERF: NO CSS transform on the full-screen WebGL canvas. `transform:scaleY(-1)` forces
   the compositor to resample the entire canvas texture every frame (huge cost on RK3588).
   If the picture is vertically flipped, correct it in Three.js (camera/coords), never here. */
canvas { display:block; }


/* ===== DESIGN SYSTEM (v8) ===== */
:root {
  --green:#6EC531; --green-dark:#4A9B1E; --green-deep:#2B5E10;
  --amber:#F5A623; --amber-dark:#D4891A; --amber-deep:#A06810;
  --red:#E8453A; --red-dark:#C43028; --red-deep:#8B1A14;
  --gold:#FFD700; --blue:#55C9C9; --blue-dark:#3aa; --blue-deep:#288;
  --panel-fill:#F4F9FF; --panel-border:#8FC0E4; --panel-border-deep:#35648F;
  --text-dark:#1E3D58; --text-med:#4A6B88;
  --fire:#FF6B35; --fire-dark:#D44A1A; --fire-deep:#A03010;
  --sky:#4A9DD9; --sky-dark:#2D7AB8;
}

/* ===== HUD (DOM overlay) ===== */
#hud { position:fixed; inset:0; pointer-events:none; z-index:5; }

/* --- Progress bar (cream panel, centered 640px) --- */
#progressWrap { position:absolute; top:18px; left:50%; transform:translateX(-50%); width:min(640px,80vw); z-index:10; }
#progressInner { position:relative; width:100%; height:48px; border-radius:20px; background:var(--panel-fill); border:4px solid var(--panel-border); box-shadow:0 5px 0 var(--panel-border-deep); }
/* PERF: driven via transform:scaleX (compositor-only, no layout/paint) — see updateHUD.
   width is a fixed 100% box we scale from the left; no width transition (that repaints). */
#progressFill { position:absolute; top:4px; left:4px; bottom:4px; width:calc(100% - 8px); border-radius:14px; background:linear-gradient(90deg, var(--sky), var(--blue), #7ee6ff); transform-origin:left center; transform:scaleX(0); will-change:transform; }

#progressFill::after { content:''; position:absolute; top:2px; left:6px; right:6px; height:35%; background:linear-gradient(180deg, rgba(255,255,255,0.5), transparent); border-radius:10px; }
#progressWrap.done #progressFill { animation:pulseP .4s infinite alternate; }
@keyframes pulseP { from{filter:brightness(1);} to{filter:brightness(1.8);} }
.milestone { position:absolute; top:50%; transform:translate(-50%,-50%); width:32px; height:32px; border-radius:50%; background:#d8f0f0; border:3px solid #8cc; z-index:2; }
.milestone.done { background:var(--blue); border-color:var(--blue-dark); box-shadow:0 3px 0 var(--blue-deep); }
.milestone.done::after { content:''; position:absolute; inset:6px; background:url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 24 24' fill='white'%3E%3Cpath d='M9 16.2L4.8 12l-1.4 1.4L9 19 21 7l-1.4-1.4L9 16.2z'/%3E%3C/svg%3E") center/contain no-repeat; }
#stageLabels { display:flex; justify-content:space-between; padding:6px 8px 0; }
#stageLabels span { font-family:'GameTitle',sans-serif; font-size:clamp(14px,2.2vw,20px); color:rgba(255,255,255,0.45); text-shadow:0 2px 0 rgba(0,0,0,0.6); }
#stageLabels span.active { color:rgba(255,255,255,0.95); }

/* --- Coin / Fever card (top-right 300px) --- */
#coinCard { position:absolute; top:16px; right:20px; width:min(300px,36vw); z-index:10; }
#coinCardInner { padding:12px 16px; background:var(--panel-fill); border:4px solid var(--panel-border); border-radius:18px; box-shadow:0 5px 0 var(--panel-border-deep); transition:border-color .3s, box-shadow .3s; }
#coinCard.fever #coinCardInner { border-color:var(--red); box-shadow:0 5px 0 var(--red-deep), 0 0 20px rgba(232,69,58,0.3); }
#coinCardHeader { display:flex; align-items:center; gap:10px; margin-bottom:8px; }
#coinIcon { width:32px; height:32px; border-radius:50%; background:radial-gradient(circle at 30% 25%, #fffbe0 0%, #ffd24d 35%, #f0a41a 70%, #c8820a 100%); border:3px solid #9a6800; box-shadow:0 3px 0 #6b4800, inset 0 -2px 4px rgba(0,0,0,0.2), inset 0 2px 4px rgba(255,255,255,0.3); flex-shrink:0; position:relative; }
#coinIcon::before { content:''; position:absolute; top:50%; left:50%; transform:translate(-50%,-50%); width:15px; height:15px; border-radius:50%; border:2px solid rgba(154,104,0,0.4); }
#coinIcon::after { content:''; position:absolute; top:3px; left:7px; width:9px; height:5px; background:rgba(255,255,255,0.4); border-radius:50%; transform:rotate(-20deg); }
#coinCardLabel { font-family:'GameTitle',sans-serif; font-size:clamp(18px,2.8vw,24px); color:var(--text-dark); }
#coinCard.fever #coinCardLabel { color:var(--red); }
#feverTimer { font-family:'GameTitle',sans-serif; font-size:clamp(20px,3vw,28px); color:var(--text-dark); margin-left:auto; display:none; }
#coinCard.fever #feverTimer { display:block; }
#coinCard.fever #coinIcon { display:none; }
#feverIcon { display:none; width:28px; height:28px; flex-shrink:0; animation:pulse 0.6s infinite; }
#coinCard.fever #feverIcon { display:block; }
@keyframes pulse { 0%,100%{transform:scale(1);} 50%{transform:scale(1.12);} }
#coinBarTrack { width:100%; height:20px; background:#DCE9F6; border:3px solid var(--sky-dark); border-radius:9px; position:relative; overflow:hidden; }
#coinCard.fever #coinBarTrack { border-color:var(--red-dark); }
/* PERF: scaleX-driven (see updateHUD), no width transition/repaint. */
#coinBarFill { position:absolute; left:3px; top:3px; bottom:3px; width:calc(100% - 6px); border-radius:6px; background:linear-gradient(90deg, #ffd24d, var(--fire)); transform-origin:left center; transform:scaleX(0); will-change:transform; }

#coinBarFill::after { content:''; position:absolute; top:2px; left:4px; right:4px; height:35%; background:linear-gradient(180deg, rgba(255,255,255,0.5), transparent); border-radius:4px; }
#coinCard.fever #coinBarFill { background:linear-gradient(90deg, #ff5b8a, #ffb347, #ffe24d, #7ee6ff, #ff5b8a); background-size:200% 100%; animation:feverGrad 1.5s linear infinite; }
@keyframes feverGrad { 0%{background-position:0% 50%;} 50%{background-position:100% 50%;} 100%{background-position:0% 50%;} }
#coinCard.charge #coinCardInner { animation:cardCharge .5s cubic-bezier(.3,1.6,.5,1); }
@keyframes cardCharge { 0%{transform:scale(1.12);} 60%{transform:scale(0.97);} 100%{transform:scale(1);} }

/* --- Coin rain visual burst --- */
/* PERF: mix-blend-mode on a full-screen fixed layer forces the compositor to read back
   the whole framebuffer and re-blend every frame (~tens of ms on RK3588). Removed here
   and on every other full-screen overlay; plain alpha reads almost identically. */
#coinBurst { position:fixed; inset:0; z-index:6; pointer-events:none; display:none; opacity:0;
  background:radial-gradient(80% 80% at 50% 50%, rgba(255,210,80,0) 50%, rgba(255,190,50,0.4) 100%); }

#coinBurst.flash { display:block; animation:coinFlash .35s ease-out; }
@keyframes coinFlash { 0%{opacity:1;} 100%{opacity:0;} }
.flyCoin { position:fixed; z-index:9; width:40px; height:40px; border-radius:50%; pointer-events:none;
  background:radial-gradient(circle at 35% 30%, #fff9d8, #ffd24d 44%, #f0a41a 80%);
  box-shadow:0 0 26px 6px rgba(255,205,80,.95), 0 0 60px 10px rgba(255,170,40,.6), inset 0 0 8px rgba(255,255,255,.8);
  border:3px solid #fff0a8; transform:translate(-50%,-50%) scale(1) rotate(0deg);
  transition:left .55s cubic-bezier(.3,.02,.6,1), top .55s cubic-bezier(.5,-0.6,.75,1), transform .55s cubic-bezier(.4,0,.6,1), opacity .55s ease-in; }

/* --- Chase indicator (bottom center) --- */
#slideChase { position:fixed; bottom:16px; left:50%; transform:translateX(-50%); z-index:6;
  display:flex; flex-direction:column; align-items:center; gap:10px; pointer-events:none; }
#chasePanel { padding:12px 28px; background:rgba(10,6,2,0.8); border:3px solid var(--green-dark); border-radius:20px;
  display:flex; align-items:center; gap:16px; transition:border-color .2s, box-shadow .2s; }
#slideChase.warn #chasePanel { border-color:var(--amber-dark); box-shadow:0 0 14px rgba(245,166,35,0.25); animation:rockRumble 0.5s infinite; }
#slideChase.crit #chasePanel { border-color:var(--red); box-shadow:0 0 28px rgba(232,69,58,0.4); animation:shakeDanger 0.3s infinite; }
@keyframes rockRumble { 0%,100%{transform:translateX(0);} 25%{transform:translateX(-3px);} 75%{transform:translateX(3px);} }
@keyframes shakeDanger { 0%,100%{transform:translateX(0);} 10%{transform:translateX(-4px);} 30%{transform:translateX(4px);} 50%{transform:translateX(-3px);} 70%{transform:translateX(3px);} 90%{transform:translateX(-2px);} }
#chaseIcon { flex-shrink:0; }
#slideDist { font-family:'GameTitle',sans-serif; font-size:clamp(36px,8vw,56px); transition:color .2s;
  text-shadow:0 4px 0 var(--green-deep); }
#slideChase:not(.warn):not(.crit) #slideDist { color:var(--green); text-shadow:0 4px 0 var(--green-deep); }
#slideChase.warn #slideDist { color:var(--amber); text-shadow:0 4px 0 var(--amber-deep); }
#slideChase.crit #slideDist { color:var(--red); text-shadow:0 4px 0 var(--red-deep), 0 0 24px rgba(232,69,58,0.5); animation:glowPulse 0.5s infinite; }
@keyframes glowPulse { 0%,100%{opacity:0.7;} 50%{opacity:1;} }
#slideHearts { display:none !important; gap:12px; }
#slideHearts .heart { transition:opacity .2s, transform .2s; filter:drop-shadow(0 4px 0 #8B1A14) drop-shadow(0 5px 6px rgba(0,0,0,0.4)); }
#slideHearts .heart.off { opacity:0.15; filter:drop-shadow(0 4px 0 rgba(0,0,0,0.3)); }
#slideHearts .heart.off svg path { fill:#4a3a28; }


.overlay {

  position:fixed; inset:0; z-index:10; display:flex; flex-direction:column; align-items:center; justify-content:center;
  text-align:center; color:#fff; padding:24px; overflow:auto;
  background:radial-gradient(120% 90% at 50% 35%, rgba(16,34,52,0.55), rgba(4,10,18,0.94));
}
.hidden { display:none !important; }
.badge { letter-spacing:4px; font-size:clamp(11px,1.4vw,15px); color:#ffcb47; text-transform:uppercase; opacity:.85; margin-bottom:6px; }
h1 { font-family:'GameTitle',sans-serif; font-size:clamp(40px,12vw,92px); line-height:.95; color:#ffd45e; letter-spacing:1px;
  text-shadow:0 3px 0 #c2761a,0 6px 0 #9c5a12,0 12px 22px rgba(0,0,0,.7); }
h1 .accent { color:#ff7a3a; }
.sub { font-size:clamp(14px,3.4vw,21px); margin:16px 0 28px; color:#d6e6f4; line-height:1.55; max-width:660px; }
.btn { font-family:'GameTitle',sans-serif; font-size:clamp(20px,5.5vw,34px); color:#3a2410; letter-spacing:1px;
  background:linear-gradient(180deg,#ffe49a,#ffb838); border:none; border-radius:999px; padding:16px 54px;
  box-shadow:0 7px 0 #c2761a,0 14px 26px rgba(0,0,0,.55); cursor:pointer; pointer-events:auto; transition:transform .08s; }
.btn:active { transform:translateY(5px); box-shadow:0 2px 0 #c2761a; }
.tip { margin-top:24px; font-size:clamp(11px,2.6vw,15px); color:#9fb6c9; line-height:1.6; border-top:1px solid rgba(255,255,255,.12); padding-top:14px; max-width:580px; }
.tip b { color:#ffd45e; }


/* Result screen */
#resTitle { font-family:'GameTitle',sans-serif; font-size:clamp(48px,12vw,82px); line-height:1.1; letter-spacing:0; margin-bottom:16px; }
.res-stat { text-align:center; }
.res-stat .v { font-family:'GameTitle',sans-serif; font-size:clamp(30px,7vw,48px); line-height:1; }
.res-stat .k { font-size:clamp(11px,2vw,14px); color:rgba(255,255,255,0.5); letter-spacing:3px; text-transform:uppercase; margin-top:8px; }
.res-divider { width:2px; align-self:stretch; background:rgba(255,255,255,0.15); }
/* Confetti */
#resConfetti { position:absolute; inset:0; pointer-events:none; overflow:hidden; }
.confetti-p { position:absolute; top:-20px; border-radius:2px;
  animation:confettiFall linear forwards, confettiSway 2s ease-in-out infinite; }
@keyframes confettiFall { 0%{transform:translateY(-20px) rotate(0deg);opacity:1;} 100%{transform:translateY(110vh) rotate(720deg);opacity:0.6;} }
@keyframes confettiSway { 0%,100%{margin-left:0;} 25%{margin-left:30px;} 75%{margin-left:-30px;} }
@keyframes resTitlePop { 0%{transform:scale(0.3);opacity:0;} 60%{transform:scale(1.08);opacity:1;} 100%{transform:scale(1);} }
@keyframes resStatFade { from{opacity:0;transform:translateY(24px);} to{opacity:1;transform:translateY(0);} }
/* E18 样式A: 纯描边彩字 (Shark .floatfx recipe) — no glass backing behind feedback text */
#bigMsg { position:fixed; top:36%; left:0; right:0; text-align:center; z-index:60; pointer-events:none;
  font-family:'GameTitle',sans-serif; font-size:clamp(46px,11vw,90px); color:#6EC531;
  text-shadow:0 2px 0 rgba(0,0,0,.6), 0 4px 0 rgba(0,0,0,.4), 0 6px 14px rgba(0,0,0,.5), 0 0 18px currentColor;
  -webkit-text-stroke:2px rgba(0,0,0,.35); paint-order:stroke fill;
  word-break:keep-all; overflow-wrap:anywhere; opacity:0; transition:opacity 0.3s; }
/* PERF: mix-blend-mode + full-screen filter animations both force per-frame compositor
   readback/re-blend of the whole viewport (the 50ms "composite layers" cost on RK3588).
   These flashes read fine as straight alpha; the pulsing vignettes now animate `opacity`
   (compositor-only) instead of `filter:brightness/saturate` (which re-rasterises). */
#boostFlash { position:fixed; inset:0; z-index:8; pointer-events:none; display:none; opacity:0;
  background:linear-gradient(120deg,#ff5b8a,#ffb347,#7ee6ff,#a78bfa); transition:opacity .3s; }
/* bomb explosion flash (fiery) */
#boomFlash { position:fixed; inset:0; z-index:11; pointer-events:none; display:none; opacity:0;
  background:radial-gradient(60% 60% at 50% 55%, #fff 0%, #ffe37a 16%, #ff7a1a 40%, #c2260c 66%, rgba(0,0,0,0) 80%); }

/* rockslide DANGER vignette — pulsing red edges that intensify as the slide nears */
#dangerVig { position:fixed; inset:0; z-index:7; pointer-events:none; display:none; opacity:0; transition:opacity .12s; }
#dangerVig::before { content:''; position:absolute; inset:0;
  background:radial-gradient(120% 100% at 50% 60%, rgba(0,0,0,0) 40%, rgba(120,10,0,0.35) 66%, rgba(200,20,0,0.75) 100%); }
#dangerVig.crit { animation:vigPulse .28s infinite alternate; }
@keyframes vigPulse { from{opacity:0.85;} to{opacity:1;} }

/* === SURGE WAVE flash (heartbeat pulse when chase surges) === */
#surgeVig { position:fixed; inset:0; z-index:7; pointer-events:none; display:none; opacity:0;
  background:radial-gradient(60% 60% at 50% 80%, rgba(255,60,20,0.6) 0%, rgba(180,20,0,0.3) 40%, rgba(0,0,0,0) 70%);
  transition:opacity .15s; }
#surgeVig.active { display:block; opacity:1; animation:surgePulse .4s infinite alternate; }
@keyframes surgePulse { from{opacity:0.7;} to{opacity:1;} }
/* surge ALIVE release burst */
#aliveBurst { position:fixed; inset:0; z-index:9; pointer-events:none; display:none; opacity:0;
  background:radial-gradient(80% 80% at 50% 50%, rgba(140,255,140,0.7) 0%, rgba(80,255,80,0.2) 50%, rgba(0,0,0,0) 80%); }
#aliveBurst.flash { display:block; animation:aliveFlash .6s ease-out; }
@keyframes aliveFlash { 0%{opacity:1;transform:scale(0.8);} 100%{opacity:0;transform:scale(1.3);} }

/* === COMBO visual escalation === */
#comboFlash { position:fixed; inset:0; z-index:6; pointer-events:none; display:none; opacity:0;
  background:radial-gradient(70% 70% at 50% 50%, rgba(255,210,60,0.5) 0%, rgba(255,170,30,0) 70%); }

#comboFlash.x2 { display:block; animation:comboF .3s ease-out; }
#comboFlash.x3 { display:block; animation:comboF .3s ease-out; background:radial-gradient(70% 70% at 50% 50%, rgba(255,180,60,0.7) 0%, rgba(255,130,20,0) 70%); }
#comboFlash.x5 { display:block; animation:comboF .4s ease-out; background:radial-gradient(80% 80% at 50% 50%, rgba(255,255,100,0.9) 0%, rgba(255,200,40,0) 70%); }
@keyframes comboF { 0%{opacity:1;} 100%{opacity:0;} }

/* === DAREDEVIL close-call streak === */
#daredevil { position:fixed; top:20%; left:50%; transform:translateX(-50%); z-index:60; pointer-events:none;
  font-family:'GameTitle',sans-serif; font-size:clamp(32px,8vw,56px); color:#ff5500;
  text-shadow:0 2px 0 rgba(0,0,0,.6), 0 4px 0 rgba(0,0,0,.4), 0 6px 14px rgba(0,0,0,.5), 0 0 18px currentColor;
  -webkit-text-stroke:2px rgba(0,0,0,.35); paint-order:stroke fill;
  word-break:keep-all; overflow-wrap:anywhere; opacity:0; }
#daredevil.show { animation:dareIn .6s ease-out forwards; }
@keyframes dareIn { 0%{opacity:0;transform:translateX(-50%) scale(2) rotate(-5deg);} 40%{opacity:1;transform:translateX(-50%) scale(0.9) rotate(2deg);}
  70%{transform:translateX(-50%) scale(1.05) rotate(-1deg);} 100%{opacity:0;transform:translateX(-50%) scale(1) rotate(0);} }

/* === SUPER FEVER (2nd+ fever) rainbow border === */
/* PERF: was animating filter:hue-rotate on a full-screen fixed layer every frame — a
   per-frame full-viewport re-raster. Static rainbow border + a cheap opacity pulse reads
   nearly the same without the compositor cost. Also display:none by default so it isn't
   in the layer tree when inactive. */
#superFever { position:fixed; inset:0; z-index:8; pointer-events:none; display:none;
  border:6px solid transparent; border-image:linear-gradient(120deg,#ff5b8a,#ffb347,#7ee6ff,#a78bfa,#ff5b8a) 1; }
#superFever.active { display:block; animation:superFeverPulse 1s ease-in-out infinite alternate; }
@keyframes superFeverPulse { from{opacity:0.7;} to{opacity:1;} }


/* === Speed lines (radial motion blur from centre — sells forward rush) === */
#speedLines { position:fixed; inset:0; z-index:5; pointer-events:none; display:none; opacity:0; transition:opacity .2s;
  background:
    radial-gradient(ellipse 30% 100% at 0% 50%, rgba(255,240,200,0.35) 0%, rgba(255,240,200,0) 60%),
    radial-gradient(ellipse 30% 100% at 100% 50%, rgba(255,240,200,0.35) 0%, rgba(255,240,200,0) 60%),
    radial-gradient(ellipse 10% 80% at 15% 50%, rgba(255,200,100,0.2) 0%, rgba(255,200,100,0) 80%),
    radial-gradient(ellipse 10% 80% at 85% 50%, rgba(255,200,100,0.2) 0%, rgba(255,200,100,0) 80%);
}
#speedLines.intense {
  background:
    radial-gradient(ellipse 35% 100% at 0% 50%, rgba(255,180,80,0.5) 0%, rgba(255,180,80,0) 55%),
    radial-gradient(ellipse 35% 100% at 100% 50%, rgba(255,180,80,0.5) 0%, rgba(255,180,80,0) 55%),
    radial-gradient(ellipse 15% 90% at 10% 50%, rgba(255,120,40,0.35) 0%, rgba(255,120,40,0) 70%),
    radial-gradient(ellipse 15% 90% at 90% 50%, rgba(255,120,40,0.35) 0%, rgba(255,120,40,0) 70%);
}

/* ===== Fork / branch chooser ===== */
/* Fork pause overlay: full-screen explanation before showing the lean-to-choose */
/* --- Fork choice overlay (v8 gold ribbon + balanced cards) --- */
@keyframes fadeIn { from{opacity:0;} to{opacity:1;} }
@keyframes gemSparkle { 0%,100%{transform:scale(1) rotate(0deg);} 50%{transform:scale(1.1) rotate(5deg);} }
@keyframes tapPulse { 0%,100%{opacity:.5;} 50%{opacity:1;} }

/* --- In-game move mini-pill (police spec: 130px light-blue disc, two-line 31px name) --- */
#movePill { position:fixed; bottom:34px; left:24px; z-index:6; pointer-events:none;
  display:flex; align-items:center; gap:18px; padding:14px 34px 14px 14px;
  background:var(--panel-fill); border:3px solid var(--panel-border); border-radius:64px;
  box-shadow:0 4px 0 var(--panel-border-deep); opacity:0; transition:opacity .4s; }
#movePill.show { opacity:1; }
#movePill .pill-img { width:130px; height:130px; border-radius:50%; background:rgba(200,225,255,0.92); border:3px solid rgba(130,170,255,0.5); overflow:hidden; flex-shrink:0; }
#movePill .pill-img img { width:100%; height:100%; object-fit:contain; }
#movePill .pill-name { font-family:'GameTitle',sans-serif; font-size:31px; color:var(--text-dark); display:block; line-height:1.1; white-space:nowrap; }

/* fork combined view (banner + choice as one unit, below progress+stage labels) */
#forkCombined { position:fixed; top:120px; left:50%; transform:translateX(-50%); z-index:6; display:none;
  flex-direction:column; align-items:center; gap:14px; pointer-events:none; }
#forkCombined.show { display:flex; }
#forkBanner { padding:10px 28px; background:rgba(10,6,2,0.85); border:3px solid var(--gold); border-radius:14px;
  font-family:'GameTitle',sans-serif; font-size:clamp(16px,2.8vw,22px); letter-spacing:2px; color:var(--gold);
  text-shadow:0 2px 4px rgba(0,0,0,.5); white-space:nowrap; }
#forkChoices { display:flex; align-items:center; gap:clamp(24px,5vw,48px); }
.forkOpt { text-align:center; transition:transform .2s, opacity .2s; opacity:.5; }
.forkOpt .fo-icon { font-size:clamp(32px,6vw,48px); margin-bottom:6px; }
.forkOpt .ttl { font-family:'GameTitle',sans-serif; font-size:clamp(22px,4.5vw,36px); line-height:1; }
.forkOpt .dsc { display:none; }
.forkOpt.safe .ttl { color:var(--green); text-shadow:0 3px 0 var(--green-deep); }
.forkOpt.risky .ttl { color:var(--gold); text-shadow:0 3px 0 #9a6800; }
.forkOpt.sel { transform:scale(1.1); opacity:1; }
.forkDivider { width:3px; height:clamp(60px,10vw,100px); background:linear-gradient(180deg, transparent, rgba(255,255,255,0.4), transparent); border-radius:2px; }
/* edge tint overlays */
#forkTintL { position:fixed; left:0; top:0; bottom:0; width:30%; background:linear-gradient(90deg, rgba(110,197,49,0.15) 0%, transparent 100%); pointer-events:none; z-index:5; opacity:0; transition:opacity .3s; }
#forkTintR { position:fixed; right:0; top:0; bottom:0; width:30%; background:linear-gradient(270deg, rgba(255,215,0,0.15) 0%, transparent 100%); pointer-events:none; z-index:5; opacity:0; transition:opacity .3s; }
#forkTintL.show, #forkTintR.show { opacity:1; }
@keyframes forkGemSpin { 0%,100%{transform:scale(1) rotate(0deg);} 50%{transform:scale(1.1) rotate(5deg);} }

/* --- Edge glow overlay (first-encounter messages) --- */
#edgeGlow { position:fixed; top:70px; left:0; right:0; z-index:12; pointer-events:none; padding:32px 24px; text-align:center;
  background:none;
  opacity:0; transition:opacity .3s; }
#edgeGlow.show { opacity:1; animation:edgeIn 0.4s ease-out; }
#edgeGlow.red #edgeGlowText { color:#ffb4a8; text-shadow:0 3px 0 rgba(0,0,0,0.8), 0 0 22px rgba(232,69,58,0.8); }
#edgeGlow.fire #edgeGlowText { color:#ffd0a3; text-shadow:0 3px 0 rgba(0,0,0,0.8), 0 0 22px rgba(255,100,50,0.85); }
@keyframes edgeIn { from{opacity:0;transform:translateY(-8px);} to{opacity:1;transform:translateY(0);} }
#edgeGlowText { font-family:'GameTitle',sans-serif; font-size:clamp(24px,4.6vw,36px); color:#fff;
  text-shadow:0 2px 0 rgba(0,0,0,.6), 0 4px 0 rgba(0,0,0,.4), 0 6px 14px rgba(0,0,0,.5), 0 0 18px currentColor;
  -webkit-text-stroke:2px rgba(0,0,0,.35); paint-order:stroke fill;
  word-break:keep-all; overflow-wrap:anywhere; }

/* ===== PIT-STOP action card (police spec: tag / demo frame / name / kg / reps / countdown) ===== */
#actionCard { position:fixed; inset:0; z-index:12; display:none; flex-direction:column;
  align-items:center; justify-content:center; pointer-events:none; opacity:0;
  transition:opacity .4s ease;
  background:radial-gradient(120% 90% at 50% 40%, rgba(16,34,52,0.55), rgba(4,10,18,0.9)); }
#actionCard.show { display:flex; opacity:1; }
#actionCard .cardInner { width:min(86vw,380px); padding:24px; background:linear-gradient(180deg, rgba(14,30,48,0.95), rgba(6,14,24,0.96));
  border:5px solid rgba(120,200,255,0.55); border-radius:28px;
  box-shadow:0 8px 0 rgba(10,42,69,0.85), 0 18px 50px rgba(0,0,0,.6);
  text-align:center; transform:translateY(30px) scale(.9); transition:transform .45s cubic-bezier(.2,1.4,.4,1); }
#actionCard.show .cardInner { transform:translateY(0) scale(1); }
#actionCard .cardTag { font-family:'GameTitle',sans-serif; font-size:22px; color:#ffd45e; line-height:1.15; margin-bottom:10px; animation:easyBounce 2s infinite; }
@keyframes easyBounce { 0%,100%{transform:translateY(0) scale(1);} 50%{transform:translateY(-6px) scale(1.08);} }
#actionCard .cardFrame { position:relative; width:220px; height:220px; margin:0 auto 14px;
  border-radius:16px; background:rgba(200,225,255,0.92);
  border:4px solid rgba(130,170,255,0.5); overflow:hidden; }
#actionCard .cardFrame img { position:absolute; inset:0; width:100%; height:100%; object-fit:contain; }
#actionCard .cardFrame .noimg { position:absolute; inset:0; display:flex; align-items:center; justify-content:center; font-size:80px; opacity:.5; }
#actionCard .cardMove { font-family:'GameTitle',sans-serif; font-size:30px; color:#fff; line-height:1.18; margin-bottom:6px; text-shadow:0 2px 8px rgba(0,0,0,.5); }
#actionCard .cardKg { font-family:'GameBody',sans-serif; font-size:18px; color:#9cc4ff; font-weight:700; margin-bottom:12px; }
#actionCard .cardReps { font-family:'GameTitle',sans-serif; font-size:26px; color:#ff6b5e; line-height:1.12; margin:-4px 0 16px;
  text-shadow:0 1px 0 var(--red-deep), 0 0 10px rgba(232,69,58,.38); }
#actionCard .cardCount { font-family:'GameTitle',sans-serif; font-size:64px; color:var(--gold); line-height:1.05;
  text-shadow:0 2px 0 #c2761a, 0 0 16px rgba(255,190,70,.58); }
#actionCard.pulse .cardCount { animation:cardCountPop .5s ease-out; }
@keyframes cardCountPop { 0%{transform:scale(1.5);opacity:.4;} 60%{transform:scale(.92);} 100%{transform:scale(1);opacity:1;} }

/* ===== TEACHING FLOW ===== */
#teach-overlay{position:fixed;inset:0;z-index:100;display:none;}
#teach-overlay.active{display:flex;}
.teach-screen{position:absolute;inset:0;display:none;flex-direction:column;align-items:center;justify-content:center;opacity:0;transition:opacity .4s;
  background:radial-gradient(ellipse 70% 80% at 45% 50%, rgba(20,50,80,0.14) 0%, transparent 60%),
             radial-gradient(ellipse 100% 100% at 50% 50%, transparent 35%, rgba(2,6,12,0.45) 100%),
             rgba(8,14,22,0.78);}
.teach-screen.active{display:flex;opacity:1;}
/* Overview */
#t-overview{gap:4vh;padding:2vh 3vw;}
#t-title{font-family:'GameTitle',sans-serif;font-size:clamp(28px,4.5vw,36px);color:var(--gold);text-shadow:0 3px 0 #B89800;}
.t-row{display:flex;align-items:center;width:100%;max-width:1100px;justify-content:center;gap:0;}
.t-card{flex:1;max-width:240px;height:min(68vh,480px);border-radius:28px;background:var(--panel-fill);border:5px solid var(--panel-border-deep);box-shadow:0 6px 0 #16344E;display:flex;flex-direction:column;align-items:center;padding:32px 10px 12px;position:relative;overflow:visible;opacity:0;animation:tchFadeUp .5s ease-out forwards;}
.t-card:nth-child(1){animation-delay:.1s;}.t-card:nth-child(3){animation-delay:.3s;}.t-card:nth-child(5){animation-delay:.5s;}
.t-card .t-tab{position:absolute;top:-18px;left:50%;transform:translateX(-50%);border-radius:12px;padding:7px 22px;box-shadow:0 3px 0 rgba(0,0,0,.3);font-family:'GameTitle',sans-serif;color:#fff;font-size:clamp(14px,2.6vw,19px);white-space:nowrap;text-shadow:0 2px 0 rgba(0,0,0,.3);}
.t-card .t-anim{flex:1;width:100%;border-radius:16px;background:rgba(200,225,255,.92);border:3px solid rgba(130,170,255,.5);overflow:hidden;display:flex;align-items:center;justify-content:center;}
.t-card .t-anim img{width:100%;height:100%;object-fit:contain;}
.t-card .t-stage{font-family:'GameTitle',sans-serif;font-size:clamp(16px,3vw,24px);color:var(--text-dark);margin-top:8px;flex-shrink:0;}
.t-connector{width:min(6vw,60px);display:flex;align-items:center;justify-content:center;flex-shrink:0;}
.t-connector svg{width:100%;height:40px;}
@keyframes tchFadeUp{0%{transform:translateY(30px);opacity:0;}100%{transform:translateY(0);opacity:1;}}
/* Move teach */
#t-move{flex-direction:row;align-items:stretch;}
#t-left{width:50%;display:flex;flex-direction:row;align-items:center;justify-content:center;padding:4vh 2vw;gap:16px;}
#t-mt-card{width:min(400px,40vw);height:min(76vh,620px);border-radius:28px;background:var(--panel-fill);border:5px solid var(--panel-border-deep);box-shadow:0 6px 0 #16344E;display:flex;flex-direction:column;align-items:center;padding:12px;position:relative;overflow:visible;}
#t-mt-card .t-tab{position:absolute;top:-20px;left:50%;transform:translateX(-50%);border-radius:14px;padding:9px 26px;box-shadow:0 4px 0 rgba(0,0,0,.3);font-family:'GameTitle',sans-serif;color:#fff;font-size:clamp(18px,3.4vw,26px);white-space:nowrap;text-shadow:0 2px 0 rgba(0,0,0,.3);z-index:2;}
#t-mt-card .t-mt-anim{width:100%;flex:1;border-radius:16px;background:rgba(200,225,255,.92);border:3px solid rgba(130,170,255,.5);overflow:hidden;display:flex;align-items:center;justify-content:center;}
#t-mt-card .t-mt-anim img{width:100%;height:100%;object-fit:contain;}
#t-setup-tag{position:absolute;left:50%;bottom:16px;transform:translateX(-50%);width:fit-content;z-index:4;
  display:none;align-items:center;gap:9px;font-family:'GameTitle',sans-serif;font-size:clamp(15px,2.2vw,21px);
  color:#e8fbff;white-space:nowrap;line-height:1;padding:10px 18px 10px 12px;border-radius:18px;
  background:linear-gradient(180deg,rgba(10,38,64,.92),rgba(6,18,38,.94));
  border:3px solid rgba(65,211,255,.72);box-shadow:0 5px 0 rgba(2,82,130,.78),0 0 24px rgba(34,211,238,.38),inset 0 1px 0 rgba(255,255,255,.25);
  text-shadow:0 2px 0 rgba(0,0,0,.36);}
#t-setup-tag::before{content:'🧍';display:inline-flex;align-items:center;justify-content:center;width:28px;height:28px;border-radius:50%;
  background:#ffd45e;color:#4a3728;box-shadow:0 2px 0 #b89800;font-size:16px;text-shadow:none;flex:0 0 auto;}
#t-move.setup-mode #t-setup-tag{display:flex;animation:tSetupPulse 1.3s infinite;}
@keyframes tSetupPulse{0%,100%{transform:translateX(-50%) scale(1);}50%{transform:translateX(-50%) scale(1.04);}}
#t-pips{position:absolute;bottom:-28px;left:50%;transform:translateX(-50%);display:flex;gap:10px;}
.t-pip{width:12px;height:12px;border-radius:50%;background:rgba(255,255,255,.1);border:2px solid rgba(255,255,255,.15);}
.t-pip.done{background:var(--green);border-color:var(--green-dark);}.t-pip.cur{border-color:var(--gold);box-shadow:0 0 8px rgba(255,215,0,.5);background:rgba(255,215,0,.15);}
#t-rom{width:100px;height:min(72vh,500px);align-self:center;pointer-events:none;border-radius:22px;opacity:0;transition:opacity .3s;transform:scaleY(1);}
#t-right{flex:1;display:flex;flex-direction:column;justify-content:center;align-items:center;padding:5vh 4vw;text-align:center;gap:28px;}
#t-cue{font-family:'GameTitle',sans-serif;font-size:clamp(30px,5.5vw,58px);color:rgba(255,255,255,.9);text-shadow:0 3px 0 rgba(0,0,0,.25);line-height:1.2;max-width:600px;}
#t-cue .hl{color:var(--amber);text-shadow:0 3px 0 var(--amber-deep);}
#t-right.yt-mode #t-cue{display:none;}
#t-right.setup-mode #t-cue{display:none;}
/* Setup (GET INTO POSITION) */
#t-setup{display:none;flex-direction:column;align-items:center;gap:20px;}
#t-right.setup-mode #t-setup{display:flex;}
#t-setup-cue{font-family:'GameTitle',sans-serif;font-size:clamp(26px,4.5vw,48px);color:rgba(255,255,255,.9);text-shadow:0 3px 0 rgba(0,0,0,.25);line-height:1.25;max-width:580px;text-align:center;}
#t-setup-status{display:flex;align-items:center;gap:14px;font-family:'GameBody',sans-serif;font-size:clamp(18px,2.8vw,26px);font-weight:600;color:rgba(255,255,255,.7);margin-top:6px;transition:color .3s;}
#t-setup-status.confirmed{color:var(--green);}
#t-setup-status .s-ring{display:inline-block;width:32px;height:32px;border:4px solid rgba(245,166,35,.2);border-top-color:var(--amber);border-radius:50%;animation:tSpin 1s linear infinite;flex-shrink:0;}
#t-setup-status.confirmed .s-ring{display:none;}
#t-setup-status .s-badge{display:none;width:38px;height:38px;border-radius:50%;border:4px solid var(--green);align-items:center;justify-content:center;font-size:20px;font-weight:700;box-shadow:0 0 14px rgba(110,197,49,.35);flex-shrink:0;}
#t-setup-status.confirmed .s-badge{display:inline-flex;}
@keyframes tSpin{to{transform:rotate(360deg);}}
/* YOUR TURN */
#t-yt{display:none;flex-direction:column;align-items:center;gap:28px;}
#t-right.yt-mode #t-yt{display:flex;}
#t-right.yt-mode #t-setup{display:none;}
#t-yt-title{font-family:'GameTitle',sans-serif;font-size:clamp(14px,2.4vw,22px);color:rgba(255,255,255,.45);letter-spacing:4px;text-transform:uppercase;}
#t-yt-cue{font-family:'GameTitle',sans-serif;font-size:clamp(30px,5.5vw,60px);color:#fff;text-shadow:0 4px 0 rgba(0,0,0,.3);max-width:580px;text-align:center;line-height:1.15;}
#t-yt-dots{display:flex;gap:14px;}
.t-dot{width:50px;height:50px;border-radius:50%;background:rgba(255,255,255,.04);border:4px solid rgba(255,255,255,.12);display:flex;align-items:center;justify-content:center;font-family:'GameTitle',sans-serif;color:#fff;font-size:22px;transition:all .3s;}
.t-dot.done{background:var(--green);border-color:var(--green-dark);box-shadow:0 4px 0 var(--green-deep);}
.t-dot.cur{border-color:var(--gold);box-shadow:0 0 16px rgba(255,215,0,.4);}
#t-rep-fb{transform:scale(0);pointer-events:none;font-family:'GameTitle',sans-serif;font-size:clamp(28px,5vw,44px);color:var(--green);text-shadow:0 3px 0 var(--green-deep);transition:transform .2s,opacity .3s;opacity:0;}
#t-rep-fb.show{transform:scale(1);opacity:1;}
/* ALL SET */
#t-allset{background:rgba(12,9,6,0.82);}
#t-allset .t-as{font-family:'GameTitle',sans-serif;font-size:clamp(60px,12vw,100px);color:var(--green);text-shadow:0 6px 0 var(--green-deep),0 0 40px rgba(110,197,49,.25);animation:tchPop .5s ease-out;}
@keyframes tchPop{0%{transform:scale(.5);opacity:0;}60%{transform:scale(1.05);}100%{transform:scale(1);opacity:1;}}
/* Gameplay trial */
#t-gp{background:transparent;}
#t-gp-ui{position:absolute;inset:0;display:flex;flex-direction:column;align-items:center;justify-content:flex-start;padding:6vh 4vw 0;pointer-events:none;}
#t-gp-title{font-family:'GameTitle',sans-serif;font-size:clamp(40px,9vw,72px);color:#fff;text-shadow:0 5px 0 rgba(0,0,0,.4);opacity:0;transform:scale(.8);transition:opacity .4s,transform .4s;}
#t-gp-title.vis{opacity:1;transform:scale(1);}
#t-gp-hint{font-family:'GameBody',sans-serif;font-weight:600;font-size:clamp(16px,3.5vw,26px);color:rgba(255,255,255,.85);margin-top:16px;text-align:center;max-width:600px;line-height:1.5;opacity:0;transition:opacity .4s .2s;}
#t-gp-hint.vis{opacity:1;}
#t-gp-counter{font-family:'GameTitle',sans-serif;font-size:clamp(28px,6vw,50px);color:var(--gold);text-shadow:0 3px 0 #B89800;margin-top:20px;opacity:0;transition:opacity .3s;}
#t-gp-counter.vis{opacity:1;}
#t-gp-fb{font-family:'GameTitle',sans-serif;font-size:clamp(28px,5vw,40px);color:var(--green);text-shadow:0 3px 0 var(--green-deep);margin-top:12px;opacity:0;transform:scale(.7);transition:opacity .3s,transform .3s;}
#t-gp-fb.pop{opacity:1;transform:scale(1);}

/* ===== FEVER lean-to-collect coaching tip (persistent animated banner) ===== */
#feverTip{
  position:fixed; left:50%; top:20%; transform:translateX(-50%) scale(.7);
  z-index:95; display:none; align-items:center; gap:clamp(14px,3vw,32px);
  pointer-events:none; user-select:none; opacity:0;
}
#feverTip.active{ display:flex; animation:feverTipIn .35s cubic-bezier(.2,1.4,.4,1) forwards, feverTipPulse 1s ease-in-out .35s infinite; }
@keyframes feverTipIn{ from{opacity:0;transform:translateX(-50%) scale(.7);} to{opacity:1;transform:translateX(-50%) scale(1);} }
@keyframes feverTipPulse{ 0%,100%{transform:translateX(-50%) scale(1);} 50%{transform:translateX(-50%) scale(1.06);} }
#feverTip .ft-text{ text-align:center; }
#feverTip .ft-main{
  font-family:'GameTitle',sans-serif; font-size:clamp(24px,5.5vw,44px);
  color:#fff; text-shadow:0 3px 0 #c2761a, 0 6px 16px rgba(255,120,20,.6);
  letter-spacing:1px; white-space:nowrap;
}
#feverTip .ft-sub{
  font-family:'GameTitle',sans-serif; font-size:clamp(15px,3vw,26px);
  color:var(--gold,#ffd45e); text-shadow:0 2px 0 #B89800; margin-top:4px; white-space:nowrap;
}
#feverTip .ft-arrow{
  font-size:clamp(34px,7vw,60px); line-height:1; color:#ffd45e;
  text-shadow:0 0 14px rgba(255,180,40,.9);
}
#feverTip .ft-left{ animation:ftArrowL 0.8s ease-in-out infinite; }
#feverTip .ft-right{ animation:ftArrowR 0.8s ease-in-out infinite; }
@keyframes ftArrowL{ 0%,100%{transform:translateX(0);opacity:.6;} 50%{transform:translateX(-10px);opacity:1;} }
@keyframes ftArrowR{ 0%,100%{transform:translateX(0);opacity:.6;} 50%{transform:translateX(10px);opacity:1;} }



/* 中文换行铁律: keep-all + anywhere so long Chinese lines break safely */
#t-cue, #t-setup-cue, #t-yt-cue, .sub, #t-gp-hint, #t-gp-title, #csText, .forkOpt .dsc, #edgeGlowText {
  word-break:keep-all; overflow-wrap:anywhere;
}

/* ============================================================
   POLICE-ALIGNED TEACHING / TRIAL POLISH (Temple migration)
   ============================================================ */
/* 暖金糖果 token 集，scoped 到教学/仪式/目标/321（不动 HUD 的 --gold:#FFD700） */
#teach-overlay, #gradTitle, #goalGuide, #ready {
  --gold:#ffd45e; --gold-dark:#c2761a; --gold-deep:#9c5a12; --gold-hi:#fff2bd; --good:#7dffa0;
  word-break:keep-all; overflow-wrap:anywhere;
}

/* --- Overview 卡片 reps（金字 ×N 次） --- */
.t-card .t-reps{ font-family:'GameTitle',sans-serif; font-size:clamp(16px,3vw,24px);
  color:var(--red); text-shadow:0 2px 0 rgba(139,26,20,.45); margin-top:4px; flex-shrink:0; }

/* --- 统一阶段 badge：先看示范 / 摆起始姿势 / 轮到你做（同款暖金糖果胶囊） --- */
#t-phaseBadge{ font-family:'GameTitle',sans-serif; font-size:clamp(18px,3vw,28px); line-height:1.1;
  padding:11px 34px; border-radius:999px; border:3px solid var(--gold-hi,#fff2bd);
  color:#fff; background:var(--gold,#ffd45e);
  box-shadow:0 6px 0 var(--gold-dark,#c2761a), 0 14px 22px rgba(0,0,0,.32);
  text-shadow:0 2px 0 var(--gold-deep,#9c5a12),0 3px 8px rgba(0,0,0,.3); flex-shrink:0; margin-bottom:4px; }

/* --- 轮到你：每次一个聚光重点（police tApplyRepHighlight 同款：聚光环 + 金 tag） --- */
#t-yt-spot{ position:absolute; left:var(--x,50%); top:var(--y,50%); transform:translate(-50%,-50%) scale(.9);
  width:var(--s,150px); height:var(--s,150px); border-radius:50%;
  border:5px solid var(--gold,#ffd45e); pointer-events:none; opacity:0; z-index:3;
  box-shadow:0 0 26px rgba(255,212,94,.7), inset 0 0 18px rgba(255,212,94,.22);
  transition:opacity .22s, transform .22s, left .3s, top .3s; }
#t-yt-tag{ position:absolute; left:var(--x,50%); top:var(--y,50%); transform:translate(-50%,-118%) scale(.92);
  z-index:4; opacity:0; white-space:nowrap; pointer-events:none;
  padding:9px 16px; border-radius:999px; background:var(--gold,#ffd45e); border:3px solid var(--gold-hi,#fff2bd);
  color:var(--text-dark,#4A3728); font-family:'GameTitle',sans-serif; font-size:clamp(15px,2.4vw,20px); line-height:1;
  box-shadow:0 5px 0 var(--gold-dark,#c2761a), 0 0 22px rgba(255,212,94,.42);
  transition:opacity .22s, transform .22s, left .3s, top .3s; }
#t-mt-card.yt-focus #t-yt-spot{ opacity:1; transform:translate(-50%,-50%) scale(1); }
#t-mt-card.yt-focus #t-yt-tag{ opacity:1; transform:translate(-50%,-118%) scale(1); }
#t-yt-title{ letter-spacing:0; text-transform:none; color:rgba(255,255,255,.55); }

/* --- 两个跳过（police 同款：进入试玩→ / 进入游戏→） --- */
#teachShortcuts{ position:absolute; top:16px; right:20px; z-index:200; display:flex; gap:10px; }
.teachShortcut{ font-family:'GameBody',sans-serif; font-weight:600; font-size:14px;
  color:rgba(255,255,255,0.6); background:rgba(255,255,255,0.1);
  border:1px solid rgba(255,255,255,0.2); border-radius:20px; padding:8px 18px; cursor:pointer;
  pointer-events:auto; touch-action:manipulation; }

/* --- 试玩教练气泡：奶油圆角、避开矿车（顶部说明区） --- */
#t-gp-hint{ background:linear-gradient(180deg,#ffffff,#dcebfa); color:#1E3D58 !important; font-weight:800;
  border-radius:16px; padding:12px 26px; max-width:min(82vw,520px);
  box-shadow:0 8px 24px rgba(0,0,0,.32); text-wrap:balance; text-wrap:pretty; }

/* --- 两道仪式门（进试玩=绿 / 进正式=金）+ 金光冲击字 + HUD 弹入亮起 --- */
#gradFlash{ position:fixed; inset:0; z-index:112; pointer-events:none; opacity:0;
  background:radial-gradient(circle at 50% 46%, rgba(255,240,200,.95), rgba(255,210,110,.7) 40%, rgba(255,190,70,0) 72%); }
#gradFlash.fire{ animation:gradFlash .9s ease-out forwards; }
@keyframes gradFlash{ 0%{opacity:0; transform:scale(1.15)} 18%{opacity:1; transform:scale(1)} 100%{opacity:0; transform:scale(1)} }
#gradTitle{ position:fixed; inset:0; z-index:113; display:flex; align-items:center; justify-content:center; pointer-events:none; opacity:0; }
#gradTitle span{ font-family:'GameTitle',sans-serif; font-size:clamp(46px,9vw,78px); line-height:.98; max-width:min(86vw,780px);
  text-align:center; color:#fff; overflow-wrap:anywhere;
  text-shadow:0 4px 0 var(--gold-deep,#9c5a12), 0 0 34px rgba(255,220,140,.8); letter-spacing:0; transform:scale(.6); }
#gradTitle.fire{ animation:gradTitleWrap 1.9s ease-out forwards; }
#gradTitle.fire span{ animation:gradTitlePunch 1.9s cubic-bezier(.2,1.5,.35,1) forwards; }
@keyframes gradTitleWrap{ 0%{opacity:0} 8%{opacity:1} 86%{opacity:1} 100%{opacity:0} }
@keyframes gradTitlePunch{ 0%{transform:scale(.5) rotate(-4deg)} 40%{transform:scale(1.12) rotate(1deg)} 60%{transform:scale(1)} 100%{transform:scale(1.02)} }
#hud.turnOn{ animation:hudTurnOn .6s cubic-bezier(.2,1.3,.4,1); }
@keyframes hudTurnOn{ 0%{opacity:0; transform:translateY(-10px) scale(.94)} 100%{opacity:1; transform:none} }

/* --- 金色目标 overlay（正式开始 → 目标 → 321） --- */
#goalGuide{ position:fixed; inset:0; z-index:60; display:flex; align-items:center; justify-content:center;
  background:radial-gradient(120% 90% at 50% 40%, rgba(16,34,52,0.72), rgba(4,10,18,0.9));
  opacity:0; pointer-events:none; transition:opacity .3s; }
#goalGuide.show{ opacity:1; }
#goalCard{ text-align:center; padding:8px 24px; }
#goalGuide.show #goalCard{ animation:goalPop .5s cubic-bezier(.2,1.4,.4,1); }
@keyframes goalPop{ 0%{transform:scale(.6);opacity:0} 60%{transform:scale(1.06)} 100%{transform:scale(1);opacity:1} }
#goalMain{ font-family:'GameTitle',sans-serif; font-size:clamp(46px,9vw,88px); color:var(--gold,#ffd45e); line-height:1.08;
  text-shadow:0 3px 0 var(--gold-dark,#c2761a), 0 6px 0 rgba(0,0,0,.35), 0 12px 26px rgba(0,0,0,.5); }
#goalSub{ font-family:'GameTitle',sans-serif; font-size:clamp(26px,5vw,46px); color:#fff; margin-top:12px;
  text-shadow:0 2px 0 rgba(0,0,0,.4); }


/* ===== 雪檐蓄力条（crest charge） ===== */
#chargeWrap { position:fixed; left:50%; bottom:clamp(90px,14vh,150px); transform:translateX(-50%) scale(.85); width:min(420px,66vw);
  opacity:0; pointer-events:none; transition:opacity .3s, transform .3s; z-index:14; }
#chargeWrap.show { opacity:1; transform:translateX(-50%) scale(1); }
#chargeTag { text-align:center; font-family:'GameTitle',sans-serif; font-size:clamp(18px,2.6vw,26px); color:#eaf6ff;
  text-shadow:0 2px 0 rgba(4,16,30,.8), 0 1px 6px rgba(4,16,30,.9), 0 0 18px rgba(90,200,255,.45); margin-bottom:8px; letter-spacing:2px; }
#chargeTag.ready { color:#8df0a6; text-shadow:0 2px 0 rgba(0,0,0,.55), 0 0 22px rgba(125,255,160,.75); animation:pulse .5s infinite; }
#chargeTrack { height:26px; border-radius:14px; background:var(--panel-fill); border:4px solid var(--panel-border);
  box-shadow:0 4px 0 var(--panel-border-deep); overflow:hidden; }
#chargeFill { height:100%; width:100%; border-radius:8px; transform-origin:left center; transform:scaleX(0);
  background:linear-gradient(90deg,#4ad4ff,#8df0a6); will-change:transform; }


/* ===== ②c 每 rep 金色 +1 浮字（E18：数字走落点浮字） ===== */
.repFloat { position:fixed; transform:translate(-50%,0); font-family:'GameTitle',sans-serif;
  font-size:clamp(48px,7vw,72px); color:var(--gold); pointer-events:none; z-index:12;
  -webkit-text-stroke:3px rgba(90,50,0,.9); paint-order:stroke fill;
  text-shadow:0 0 14px rgba(255,214,74,.6), 0 3px 0 rgba(0,0,0,.35);
  animation:repFloatUp .8s ease-out forwards; }
@keyframes repFloatUp { from{opacity:1; margin-top:0; scale:.7;} 25%{scale:1.15;} 40%{scale:1;} 70%{opacity:1;} to{opacity:0; margin-top:-110px; scale:1;} }
